Monthly Archives: December 2020

Throwback Thursday: Brickyard VFX Goes Off The Charts for Volkswagen Tiguan

Brickyard VFX Goes Off The Charts for Volkswagen Tiguan Original Article Boutique VFX and animation studio Brickyard VFX was recently tapped by Deutsch LA to build a fully CG environment for the new Volkswagen spot “Graph.” The spot puts the new Tiguan inside a line graph, with the line acting as a road. Dynamic animations […]

Blast From The Past: Render Of The Week Award

‘The Resident’ by Jan Huybrechs – Winner for the Week of March 18, 2013 By Editor In Chief, Blendernews.orgOriginal ArticleWritten on March 18th, 2013 With the introduction of BMesh and Cycles render engine, Blender has been gaining greater popularity among professionals users of Blender. Why is that? You may find some of the answers in […]

Blast From The Past: Eyetronics Doubles Growth in 3D Scanning; Moves U.S. Operations

What an amazing find! The article below was written about the world-leading 3D scanning hardware and software developer and 3D scanning provider Eyetronics around the time I joined their US team. I had spent over a year training in their Belgian HQ before I made the move across the pond. The skills I have developed […]

Throwback Thursday: How to become a character in video game

Below is a post written by the talented team at CapturingReality. Some time ago they asked if I wanted to write something about their software and how it fits into my pipeline and they were nice enough to feature it in an article on their website. How to become a character in video game By […]

Throwback Thursday: Psyop Brings a Zombie Horde to Walking Dead Mobile Game Cinematic

One of the very first projects I worked on as an independent 3D scanning specialist was the cinematic for a mobile game called “The Walking Dead”. I wrote a small blog post about that project years ago which you can find here. Not too long after the cinematic got released several articles appeared about that […]