Ghost Recon Wildlands Opening Sequence Has Won CGRecord | RebusFarm Reel of the Month #9

In 2015 and 2016 we had the amazing opportunity to work with Ubisoft on their upcoming title: Ghost Recon Wildlands. During this period we cast, 3D scanned and processed several hundred characters, ranging from the soldiers, the UNI, cartel members, civilians young and old and of course the story characters (you can find my gardeners […]

Cataloging Artifacts and Fossils

This week we had the chance to take out our new handheld laser scanner and explore an auction house here in Los Angeles. The plan was to see how easy it would be to scan and catalog part of their inventory. We chose this location because it specializes mainly in Chinese art so they would […]

Case Study: “Walking Dead: No Man’s Land”

Earlier this year we were asked by Psyop to help them create the 3d characters for the cinematic trailer of the new Walking Dead: No Man’s Land game by Finnish developer Next Games. Being great fans of the series we were honored and excited to be part of it! Mission The idea for the 30 […]

A Decade of 3D Scanning: The Odd Jobs

In 10 years of 3d scanning we can honestly say we’ve seen pretty much everything: cars, animals (dead or alive), food, people, iconic sets, … I thought it would be fun to reminisce and write down a few of the most memorable ones. The Animals Who could forget all the animals!? At the time of […]