Brickyard VFX Goes Off The Charts for Volkswagen Tiguan Original Article Boutique VFX and animation studio Brickyard VFX was recently tapped by Deutsch LA to build a fully CG environment for the new Volkswagen spot “Graph.” The spot puts the new Tiguan inside a line graph, with the line acting as a road. Dynamic animations […]
Category Archives: Article
‘The Resident’ by Jan Huybrechs – Winner for the Week of March 18, 2013 By Editor In Chief, Blendernews.orgOriginal ArticleWritten on March 18th, 2013 With the introduction of BMesh and Cycles render engine, Blender has been gaining greater popularity among professionals users of Blender. Why is that? You may find some of the answers in […]
What an amazing find! The article below was written about the world-leading 3D scanning hardware and software developer and 3D scanning provider Eyetronics around the time I joined their US team. I had spent over a year training in their Belgian HQ before I made the move across the pond. The skills I have developed […]
Below is a post written by the talented team at CapturingReality. Some time ago they asked if I wanted to write something about their software and how it fits into my pipeline and they were nice enough to feature it in an article on their website. How to become a character in video game By […]
One of the very first projects I worked on as an independent 3D scanning specialist was the cinematic for a mobile game called “The Walking Dead”. I wrote a small blog post about that project years ago which you can find here. Not too long after the cinematic got released several articles appeared about that […]
Earlier this year the New York Times hired me to capture a LIDAR scan of several rooms of FaZe Clan headquarters, a professional e-sports and entertainment organization based in Los Angeles. From this event two articles emerged from which I posted excerpts below with links to the originals. All text and images are property of […]
In 2015 and 2016 we had the amazing opportunity to work with Ubisoft on their upcoming title: Ghost Recon Wildlands. During this period we cast, 3D scanned and processed several hundred characters, ranging from the soldiers, the UNI, cartel members, civilians young and old and of course the story characters (you can find my gardeners […]