Below is a post written by the talented team at CapturingReality. Some time ago they asked if I wanted to write something about their software and how it fits into my pipeline and they were nice enough to feature it in an article on their website. How to become a character in video game By […]
Category Archives: Photogrammetry
Earlier this year the New York Times hired me to capture a LIDAR scan of several rooms of FaZe Clan headquarters, a professional e-sports and entertainment organization based in Los Angeles. From this event two articles emerged from which I posted excerpts below with links to the originals. All text and images are property of […]
I had often wondered what exactly would be the best file format to export images in when it comes to photogrammetry.
Not everyone is aware of how much work goes into creating and cleaning up head scans for VFX, VR or games. With photogrammetry being so readily available and the reconstruction happening nearly in real-time these days, it’s important to know that there is still much work to be done before an asset can be used […]
In 2017 my wife and I visited the Bullocks Wilshire building in Los Angeles, California. This magnificent Art Deco building, completed in 1929 was originally a luxury department store but is now owned by the Southwestern Law School. The porte-cochère (or car port) is really what this article is about. On the ceiling exists a […]
Virtual Reality is maturing both in its hardware and as a medium to channel content to consumers. As such there is a plethora of virtual ancient temples and timeworn tombs available for the masses
In 10 years of 3d scanning we can honestly say we’ve seen pretty much everything: cars, animals (dead or alive), food, people, iconic sets, … I thought it would be fun to reminisce and write down a few of the most memorable ones. The Animals Who could forget all the animals!? At the time of […]