Below is a post written by the talented team at CapturingReality. Some time ago they asked if I wanted to write something about their software and how it fits into my pipeline and they were nice enough to feature it in an article on their website. How to become a character in video game By […]
Category Archives: Retopology
Not everyone is aware of how much work goes into creating and cleaning up head scans for VFX, VR or games. With photogrammetry being so readily available and the reconstruction happening nearly in real-time these days, it’s important to know that there is still much work to be done before an asset can be used […]
Virtual Reality is maturing both in its hardware and as a medium to channel content to consumers. As such there is a plethora of virtual ancient temples and timeworn tombs available for the masses